Fifa online 4 genres6/18/2023 ![]() Thus, the research should be adjusted to examine the association between online game genres and the risk of IGD, whether a subject is using multiple game genres at the same time. Such trends indicated a possibility that online game users are under a complex influence of multiple genres. Besides the combined online game genres, Korean adolescents were found to be using two or more online games simultaneously. ![]() Online games underwent flexible changes based on the preferences or consumer demands at each time, and the association between online game genres and the risk of IGD should be investigated afresh with each change in online game genres. In addition, the game Minecraft can be seen as a combination of the RPG and simulation game genres. For example, the genre of multiplayer online battle arena (MOBA) has been fully established with the creation of the game League of Legends in 2012. Most notably, new genres have been created through novelty or by combining existing genres. An unbiased estimation of the pure association between online game genres and the risk of IGD may be possible by analyzing the exposure to a diversity of online game genres during the past year. Thus, when assessing the level of game exposure based on the genre of the most preferred game and that of the most frequently played game, the association between online game genres and the risk of IGD may be overestimated. In such cases, a reverse causation effect may be observed because an increase in the risk of addiction may raise the potential preference of the user towards certain games and the probability of using such games more frequently. On the other hand, previous studies regarding the influence of online game genre on the risk of IGD included those that surveyed the names of the most preferred online games by subject and then analyzed the corresponding game genres to evaluate the usage as well as those that examined the most frequently used game genres. Griffiths & Nuyens defined the structural features of gaming addiction as sensory immersion, a feeling of accomplishment obtained from the game, and social interaction in a virtual world, and reported that the RPG genre had an association with gaming addiction. Yee reported that the factor driving the online role playing game (RPG) users towards gaming addiction was their immersion in the role they play in the game, through which they get a feeling of accomplishment when they win a match against someone else by creating increasingly stronger avatars throughout the game and feel satisfied with the social relationships formed in a virtual world. In a massively multiplayer online role-playing, the user sees the character in the game as oneself as it defeats enemies through upgraded attacks or defense abilities and excavated protective items such as weapons or shields, which increases the risk of gaming addiction. Previous studies reported that the risk of Internet gaming disorder (IGD) varies according to the game genre used by an individual. Online games contain addictive factors that raise the immersion of the users, such as a gambling factor whereby the winning depends on luck, financial rewards through item dealings, and pursuit of a virtual reality that allows the formation of social relationships in the game space.
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