Lumo game ps46/22/2023 ![]() ![]() The added fact that Lumo is utterly free of combat and boasts a colourful vibrant visual presentation (not to mention it helps to get their logic bits working), also means that the game is highly suitable for the sprogs, too. For the rest though, fear not, Lumo’s puzzle platformer beats are as easy to grasp as they come. As alluded to at the start, Lumo lovingly cribs from the isometric adventures of yesteryear and so if you’re familiar with those, then you’ll know *exactly* what to expect. Lumo goes head-over-heels for classic designĬast as a young boy or girl who on an outing to a classic games convention, gets sucked into a computer monitor Tron-style, Lumo begins in earnest thrusting the player into the first of roughly over four-hundred very different isometric chambers from which they must escape. Well, developer Gareth Noyce has done just that with Lumo resurrecting the genre with the sort of verve and charm that makes it stand comfortably alongside the more contemporary efforts of today. An isometric puzzler that placed a premium on solving room-specific puzzles and old-school platforming, it seemed unlikely that anybody would want to commercially pick up the gauntlet of what seemed to be a lost genre some twenty-nine years on. Recalling the primary colour steeped gaming era of the 1980’s, one of the most influential games to me as a young lad, other than the arguably seminal How to be a Complete Bas***d, was an effort called Head over Heels.
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